Getting over it цитаты
Обновлено: 21.11.2024
Из слов всевозможных, что сходят с пера, грустней быть не может, чем «если б тогда. ».
Как бы высоко я ни поднялся, за мной всегда следует собака по кличке Эго.
Сделай гнев своим врагом.
Горе ждёт того, кто знает только победу и не знает поражений.
Вини себя, а не других. Лишь через провалы своих целей ты одолеешь тех, кто превосходит их.
Ваш провал это метафора. Чтобы понять её суть, пожалуйста продолжите подъём.
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В жизни нет сожалений.
Только уроки.
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Ваша боль оттого, что ломается оболочка, скрывавшая вас от понимания вещей. Чтобы сердце плода могло предстать перед солнцем, его твердая косточка должна расколоться. Вот так и вы должны узнать свою боль. И если бы сердце ваше не переставало изумляться чудесам, которые жизнь приносит вам каждый день, ваша боль казалась бы вам не менее дивной, чем радость.
Аналогичная цитата: Добавил player_h 23.01.18- Скопировать
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Из слов всевозможных, что сходят с пера, грустней быть не может, чем «если б тогда. ».
Добавил player_h 22.01.18- Скопировать
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Сделай гнев своим врагом.
Горе ждёт того, кто знает только победу и не знает поражений.
Вини себя, а не других. Лишь через провалы своих целей ты одолеешь тех, кто превосходит их.
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Сомнение — предатель: из-за него мы многое теряем, боясь рискнуть.
Добавил player_h 23.01.18- Скопировать
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Когда на суд безмолвных, тайных дум
Я вызываю голоса былого, -
Утраты все приходят мне на ум,
И старой болью я болею снова.
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Она улыбнулась в поражении,
Непобедимыми глазами.
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Я стою среди рева прибоя,
Цепляюсь за берег пока…
И, что удержал я рукою:
Щепоть золотого песка.
Как мало осталось! Песчинки слетают,
Сквозь пальцы мои в глубину,
И капают слезы… Что пальцы сжимают?
И песчинку поймать не могу!
Сжимаю кулак, что останется в нем?
Я смогу ли спасти хоть одну,
Хотя бы песчинку от ветра и волн?
Все, что мы видим и все, чем мы кажемся
Потом лишь сном во сне окажется…
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Getting Over It with Bennett Foddy
Getting Over It with Bennett Foddy
Статистика: Getting Over It with Bennett Foddy > Общие обсуждения > Подробности темы 21 ноя. 2017 в 14:17 Quotes Can i have a list of the quotes and the general speech? I'd love to hear that during the day and i can't find it! Отредактировано <InsertNameHere>; 21 ноя. 2017 в 14:18 21 ноя. 2017 в 14:23 I second this 21 ноя. 2017 в 14:24These are the ones I have saved
"Can I see another's woe, and not be in sorrow too? Can I see another's grief, and not seek for kind relief?" -William Blake
"In the end, we only regret the chances we didn't take." -Lewis Caroll
"You cannot now believe that you will ever feel better. But this is not true. You are sure to be happy again. Knowing this, truly believing it, will make you less miserable now." -Abraham Lincoln
"I stand amid the roar of a surf-tormented shore, And I hold within my hand grains of the golden sand. How few! Yet how they creep through my fingers to the deep, while I weep - while I weep! O God, can I not grasp them with a tighter clasp? O God, can I not save one from the pitiless wave? Is all that we see or seem but a dream within a dream?" -Edgar Allen Poe
"Do not stand at my grave and cry; I am not there. I did not die." -Mary Elizabeth Frye
"The pain I feel now is the happiness I had before. That's the deal." -C.S. Lewis
"The soul would have no rainbow had the eyes no tears." - John Vance Cheney
"To live is to suffer, to survive is to find some meaning in the suffering." -Friedrich Nietzsche
"Failure is not the falling down, but the staying down." -Mary Pickford
With unconquerable eyes." -Atticus 7 дек. 2017 в 10:10 "Your failure here is a metaphor. To know for what, please resume climbing." -Rob Dubbin 7 дек. 2017 в 10:13 "Laugh, and the world laughs with you. Weep, and you weep alone; for the sad old earth must borrow its mirth, but has trouble enough of its own." -Ella Weaver Wilcox Отредактировано Rialk; 23 янв. 2018 в 10:39 7 дек. 2017 в 10:20 "Better than far you should forget and smile, than you should remember and be sad." -Christina Rosetti 7 дек. 2017 в 10:22 "Something filled up my heart with nothing, someone told me not to cry. Now that I'm older, my heart is colder, I can see that it's a lie." -The Arcade Fire 8 дек. 2017 в 8:35 "An orange is a sweet juicy fruit locked inside a bitter peel. That's not how I feel about a challenge. I only want the bitterness, its coffee, its grapefruit, its licorice." -Bennett Foddy 13 дек. 2017 в 17:25 "When to the sessions of sweet silent thought
I summon up remembrance of things past,
I sigh the lack of many a thing I sought,
And with old woes new wail my dear time’s waste"- William Shakespeare Sonnet 30 13 дек. 2017 в 17:42 "Laugh, and the world laughs with you; Weep, and you weep alone; For the sad old earth must borrow its mirth, But has trouble enough of its own." - Ella Wheeler Wilcox 13 дек. 2017 в 17:48 "Somethin' filled up
My heart with nothin',
Someone told me not to cry.
Now that I'm older,
My heart's colder,
And I can see that it's a lie." -Arcade Fire 14 дек. 2017 в 2:57
There’s no feeling more intense than starting over.
If you’ve deleted your homework the day before it was due, as I have.
Or if you left your wallet at home and you have to go back, after spending an hour in the commute.
If you won some money at the casino and then put all your winnings on red, and it came up black.
If you won an argument with a friend and then later discovered they just returned to their original view.
Starting over is harder than starting up.
If you’re not ready for that, like if you’ve already had a bad day,
Then what you’re about to go through might be too much.
Feel free to go away and come back. I’ll be here.
Alright, thanks for coming with me on this trip. I’ll understand if you have to take a break at any point…
Just find a safe place to stop, and quit the game.
Don’t worry, I’ll save your progress, always. Even your mistakes.
This game is a homage to a free game that came out in 2002, titled ‘Sexy Hiking’.
The author of the game was Jazzuo, a mysterious Czech designer who was known at the time as the father of B-games.
B-Games are rough assemblages of found objects. Designers slap them together very quickly and freely, and they’re often too rough and unfriendly to gain much of a following.
They’re built more for the joy of building them than as polished products.
In a certain way Sexy Hiking is the perfect embodiment of a B-game. It’s built almost entirely of found and recycled parts, and it’s one of the most unusual and unfriendly games of its time.
In it, your task is simply to drag yourself up a mountain with a hammer.
The act of climbing, in the digital world or in real life, has certain essential properties that give the game it’s flavour.
No amount of forward progress is guaranteed; some cliffs are too sheer or too slippery.
And the player is constantly, unremittingly in danger of falling and losing everything.
Anyway when you start Sexy Hiking, you’re standing next to a tree, which blocks the way to the entire reset of the game.
It might take you an hour to get over that tree. A lot of people never got past it. You prod and poke at it, exploring the limits of your reach and strength, trying to find a way up.
There’s a sense of truth in that lack of compromise.
Most obstacles in videogames are fake - you can be completely confident in your ability to get through them, once you have the correct method of the correct equipment, or just by spending enough time.
In that sense, every pixellated obstacle in Sexy Hiking is real.
The obstacles in Sexy Hiking are unyielding, and that makes the game uniquely frustrating.
But I’m not sure Jazzuo intended to make a frustrating game - the frustration is just essential to the act of climbing and it’s authentic to the process of building a game about climbing.
A funny thing that happened to me as I was building this mountain:
I’d have an idea for an obstacle, and I’d build it, test it, and… it would usually turn out to be unreasonably hard. But I couldn’t bring myself to make it easier.
It already felt like my inability to get past the new obstacle was my fault as a player, rather than as the builder.
Imaginary mountains build themselves from our efforts to climb them, and it’s our repeated attempts to reach the summit that turns those mountains into something real.
When you’re building a videogame world you’re building with ideas.
And that can be like working with quick-cement. You mold your ideas into a certain shape that can be played with,
And in the process of playing with them they begin to harden and set
Until they are immutable, like rock. At that point you can’t change the world - not without breaking it into pieces and starting fresh with new ideas.
For years now people have been predicting that games would soon be made of prefabricated objects, bought in a store and assembled into a void.
For the most part, that hasn’t happened, because the objects in the stores are trash. I don’t mean they look bad or they’re badly made,
although a lot of them are. I mean they’re trash in the way that food becomes trash as soon as you put it in the sink.
Things are made to be consumed in a certain context, and once the moment is gone they transform into garbage. In the context of technology those moments pass by in seconds.
Overtime we’ve poured more and more refuse into this vast digital landfill we call the internet. It now vastly outnumbers and outweighs the things that are fresh and untainted and unused.
When everything around us is cultural trash, trash becomes the new medium, the lingua franca of the digital age.
You can build culture out of trash, but only trash culture. B-games, B-movies, B-music, B-philosophy.
Maybe this is what this digital culture is.
A monstrous mountain of trash,
the ash-heap of creativity’s fountain.
A landfill with everything we ever thought of in it.
Grand, infinite, and unsorted.
There’s 3D models of breakfast
Gen-xer’s fanfic novels
Scanned magazines
Green-screen Shia leBoeuf
Banned snuff scenes on liveleak
Facebook’s got lifelike bots
With unbranded adverts
And candid shots of kanye
And taylor swift mashups
Car crash epic fail gifs
Russian dash cam vids
Discussions of McRibs
Discarded, forgotten, unrecycled
Muddled, rotten, and untitled
Everything’s fresh for about six seconds
Until some newer thing beckons
And we hit refresh
And there’s years of persevering
Disappearing into the pile
Out of style
In this context it’s tempting to make friendly content…
That’s gentle, that lets you churn through it but not earn it.
Why make something demanding, if
It just gets piled up in the landfill.
Filled with bland things?
When games were new, they wanted a lot from you.
Daunting you, taunting you, resetting and delaying you.
Players played stoically. Now everyone’s turned off by that.
They want to burn through it quickly, a quick fix for the fickle
Some tricks for the clicks of the feckless.
But that’s not your, you’re an acrobat
You could swallow a baseball bat.
Now I know most likely you’re watching this on Youtube of Twitch
While some dude with 10 million views does it for you
Like a baby bird being fed chewed up food.
That’s culture too.
But on the off-chance you’re playing this, what I’m saying is
Trash is disposable but maybe it doesn’t have to be approachable
What’s the feeling like? Are you stressed
I guess you don’t hate it if you got this far
Feeling frustrated it’s underrated.
An orange is sweet juicy fruit
Locked inside a bitter peel
That’s not how I feel about a challenge
I only want the bitterness.
Its coffee, its grapefruit, its licorice.
It feels like we’re closer now.
Composer and climber.
Designer and user.
You could have refused but you didn’t.
There was something in you that was hidden.
That chose to continue.
It means a lot to me
That you’ve come this far.
Endured this much.
Every wisecrack, every insensitivity.
Every setback you’ve forgiven me
Is a kingly gift you’ve given me
We have the same taste, you and I
It’s not ambition
It’s ambition’s opposite.
An obdurate mission to taste defeat
You’ll feel bad if you win
So I put this snake in for you
*This gets more frightening each time you return,
*Knuckles whitening, stomach tightening, once bitten, many times burned.
Have you ever thought about who you are in this
Are you the man in the pot, Diogenes?
Are you his hand?
Are you the top of his hammer?
I think not-
Where your hand moves, the hammer may not follow
Nor the man, nor the man’s hand.
I’m this, you are his WILL. His intent
The embodied resolve in his uphill ascent
Now you’ve conquered the ice cliff,
The platforms, the church, the rectory,
The living room and the factory,
The playground and the construction site,
The granite rocks and the lake side,
You’ve learned to hike
There’s no way left to go but up
And in a moment I’ll shut up, but let me say
I’m glad you came
I dedicate this game to you, the one who came this far
I give it to you with all my love
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Ты покорил ледяной обрыв, Платформы, церковь, дом священника, Гостинную и фабрику, Детскую и стройплощадку, Гранитные скалы и берег озера, Ты прошёл весь путь. И больше некуда идти, но вверх И скоро я заткнусь, но я хочу чтоб ты это услышал: Я рад что ты пришёл.
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