Ni no kuni загадки горация

Обновлено: 07.05.2024

Ni No Kuni: Гнев Белой Ведьмы только что был выпущен для Switch, а это значит, что сейчас самое подходящее время для новых игроков. Вот все решения загадки Горация в Ni No Kuni .

Availability

This errand is available after after completing the main story.

Все решения Horace Riddle в Ни Но Куни

Путешествуя по разным землям и городам в Ни-Но-Куни, вы столкнетесь с неигровым персонажем по имени Гораций, который дает вам различные заклинания, если вы можете правильно ответить на его загадки. Эти заклинания довольно полезны, поэтому определенно стоит потратить время на разгадывание его загадок, когда вы его найдете.

  • Ding Dong Dell : Горация можно найти у входа в замок. Он даст вам заклинание Spirit Medium, так что просто разыграйте его и поговорите с ним.
  • Аль-Мамун : Горация можно найти возле фонтана. Ответ - «Дракон Запада».
  • Castaway Cove : Горация можно найти на мосту над лодками. Ответ «Лучшее волокно».
  • Fairygrounds : Гораций можно найти в окрестностях. Ответ: «Хрустящий салат».
  • Хамелин : Горация можно найти на балконе в Hootique. Ответ «5».
  • Йоль : Горация можно найти в доме старейшины. Ответ: «Вьюга цветет».
  • Пердида : Горация можно найти в Swift Solutions. Ответ - «Джабал аль-Духан».
  • Ding Dong Dell : вернитесь в Ding Dong Dell после очистки Nevermore. Ответ «Раскрыть».
  • Ara Memoriae : Ответ « Магические одежды».

Стоит отметить, что вы должны ответить на все загадки Горация по порядку, иначе он не появится в следующем месте, где он должен быть. Пока вы отвечаете им по порядку и правильно выполняете квестовую линию, вы в конечном итоге найдете его в конце пути в Ara Memoriae для получения последней награды.

И это все решения загадок Горация, о которых вам нужно знать в Ni No Kuni: Wrath of the White Witch . Не забудьте найти Twinfinite для получения дополнительных советов и информации об игре.

Guide

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To begin this errand, you must first find this mysterious forest. Take a look at your map; directly to the east of Ding Dong Dell is a path between two mountain ranges, with a forest right in the middle of that path. Just to the north of THAT forest is the one we need to visit, so head east to the smaller forest, then north of it to arrive inside.

Once you're in the forest, talk to the boy beside the chest. He'll tell you that five Rhinobores are destroying their homes, so you'll be the one to slay the beasts.

Back out on the World Map, you'll see all five of them surrounding various parts of the forest. They are actually pretty easy; just go into battle and let your Thumbelemur have a sparring session with each one to quickly knock them out.

Следующая загадка

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A forest dweller tried to defeat the rhinobores that were threatening his home all by himself.

Availability

This errand is available to complete after defeating Hickory Dock in Ding Dong Well.

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Solving Horace's Riddles will unlock some handy spells for exploration and treasure chest looting. Once you answer all of Horace's riddles, you should have all the "optional" spells in the game.

Completing the rest of the story will earn Oliver the rest of his spells (and unlock the Trophy). Following up this long side-quest by completing Errand 136 will also award you with a very powerful Sky Tree Wand and alchemy recipes for weapons for Esther and Swaine.

You first encounter Horace in Ding Dong Dell after defeating the Guardian of the Woods in the Deep Dark Wood.

NDS Riddle Guide

Ding Dong Dell

In the Japanese game, when talking to him for the first time in the Kingdom he will ask you to accept a quest. Upon accepting, he asks three questions, if answered correctly you receive three strong coffees (ばっちりコーヒー 'right on the mark' coffee):

  • 1.「マジックマスターの最後のページに描かれている太陽はどこに描かれている?」Question 1: "In the Magic Master's last page, a sun is supposed to be drawn. Where is it drawn?"
    • 『右上 Upper-right』(答え / Correct answer)
    • 『4人 4 people』(答え / correct answer)
    • 『反時計回り Counter-clockwise』(答え / correct answer)

    After this, talk to him again (his speech bubble will be yellow) and he will ask you to translate something from The Nazcaän Script (アストラム語 Asutoramu/Astram language):

    • 1. Miranto: "よし まずは マジックマスターの13ぺージを開いてくれ。この13ページに描かれている魔法使いが なんてしゃべっているのか分かるかい?" Ok! First, it's drawn in Magic Master's 13th page. In this 13th page is drawn a wizard but, do you understand what it's saying?". You'll win 3 stamps (I think).
      • 「なるほど I see/indeed」(答え / correct answer)
      • 「さいこうきゅう highest grade/top class」(答え / correct answer)

      Al Mamoon

      In Al Mamoon (ババナシア王国 Babanasia Kingdom), you'll accept a quest from him. To complete it, go inside the weapon shop and click on a blue sparkling thing inside, then talk to him again.

      Castaway Cove

      In Castaway Cove (港町ビッキーニ Bikini Harbour), you'll accept a quest from him. Talk to a villager in the very leftmost part of the village, she'll give you a recipe for "raw caramel". Make one and then give it to Horace/Miranto.

      Fairyground

      In The Fairyground (デル・モカール Del Mokaaru), he'll give the quest "あるルーンの成り立ち". The answer is "3".

      Hamelin

      In Hamelin (ボーグ帝国 Board Empire), he’ll ask you to draw the second stroke of a rune. It is the Ward rune, as found in page 38 of the book.

      Xanadu

      In Xanadu (ヘイブン Haven), he’ll tell you about an important familiar he seems to remember. It is a Flutterby, which can be found on an island north-west of Autumnia (Rekka). You need to defeat one to be able to turn the quest in, having one in your party will not do the trick.

      Perdida

      In Perdida (レカの町 Leka Town), you’ll accept his final quest for now. You need to use the characters in each of the new chapter pages in the book to solve his riddle. In Japanese the answer is ”とうのうえに”. In the English fan translation, it is ”HUGETOWER”.

      Return to Ding Dong Dell

      After finishing the game and the previous quests, Horace will be back at his tomb in Ding Dong Dell (ゴロネール王国 Goroneeru Kingdom?). He finally remembered everything and wants to put you to the test before telling you the full story.

      • For his first riddle you'll need to connect the elements he tells you on page 4 of the book to find a spell. The answer is the Frostbite spell (page 52).
      • He’ll then teach you the Evenstar spell. You need to connect the dots on page 55 of the Wizard's Companion to figure out how to draw it.

      After that, Horace has a final quest for you: show you worth by defeating a powerful monster that appeared in the south-west of the Autumnia (Leka) continent.

      Upon completing this final quest, he will give you the Moya Key (モーヤのかぎ). Use it to access the final dungeon of the game: Moya Tower.

      Следующая загадка

      An old man who inhabits a cave atop the Genie's Steps says he is willing to teach you some advanced alchemical techniques.

      PS3 Riddle Guide

      Ding Dong Dell

      You will meet Horace at the memorial shrine near the Ding Dong Dell castle entrance and get the Spirit Medium spell. Cast the spell to talk to him, which incidentally, completes this task.

      Al Mamoon

      Horace is near the milk fountain and will give you a new Tale of Wonder and ask you a few questions about it.

      The third smallest target is the "DRAGON OF THE WEST"; you get the Draw Poison spell. Note you can spell the answer in all lower-case if you like.

      Castaway Cove

      Horace will be standing on a bridge overlooking the boats in the water. The answer to Horace's riddle is "FINEST FIBER".

      Oliver will get the Vacate spell from the ghost. This spell forces Oliver and the party out of a dungeon (labeled "dangerous place" by the game) onto the overworld for the Travel spell to take effect.

      Fairygrounds

      Horace is in the outskirts of Fairygrounds, on the way to the Fairy Godmother. His riddle answer this time seems to be "CRISPY LETTUCE" (or just "LETTUCE" will do as well).

      He gives Oliver the alchemy formula for Sage's Secret.

      Hamelin

      Horace is on the balcony overlooking the main street below (this observation platform is outside the Hootique). Horace's answer should be "5" (for the number of Automata familiars in the Wizard's War mural in the Familiar section of the book).

      Oliver will get a Chart Chests spell, which functions like a radar for chests.

      Horace is in the Yule Elder's house, looking at a Blizzard Bloom. Answer the riddle with "BLIZZARD BLOOM" and earn the Cloudburst spell.

      Perdida

      Horace will be in the Swift Solutions shop if you've been continuing the side mission for Horace's Riddles. Solve his riddle "JABAL AL-DUKHAN" (or "OLD SMOKY") and earn the Veil spell.

      Return to Ding Dong Dell

      Horace will be back in Ding Dong Dell after the events in Nevermore, and after the event that follows it, if you've answered all his riddles up until now. Find him at the cemetery in upper Ding Dong Dell. The answer this time is "UNLEASH" and Oliver will learn the Thunderstorm spell.

      Ara Memoriae

      Horace will be awaiting you in the Ara Memoriae if you answered all his riddles till now and defeat Gallus half-way through the Ivory Tower (to unlock the Astra wand, otherwise, Oliver can't cast the reward).

      Horace will be at the northern most "pot", and asks you to give him an answer of "WIZARD'S ROBES".

      (If you're wondering where this is found in the Companion -- it's the entry for Wizard's Robes on page 117. Some of the letters in the description are written in a different color to spell out the word "beware". Proper subtle, en't it?)

      Upon answering this, Oliver will get the Astra spell. Strangely enough, Oliver can cast this spell in battle without the wand of the same name that was earned from Gallus, but defeating Gallus is required for Horace to appear at Ara Memoriae.

      This riddle also unlocks Errand 136, which involves a few more riddles as you follow Horace around the world.

      Guide

      Remember the Alchemist's Cave? It's the cave just to the north on the right side of the plateaus as you go from the grassy area of the Castaway Cove area into the Shimmering Sands. Pay a visit to the alchemist in here, and he wants to teach you some REAL alchemy!

      However, what he asks you to make is no walk in the park. First, he asks that you make a Demon's Ax, then once you've made that, he wants you to make it into a War God's Ax! Well, here's what you need to make them, and where to go to obtain them.

      Demon's Ax

      • Grand Ax - Purchase in Perdida for 14500 G.
      • Black Wings x 2 - If you fought a lot in the Spring Isles, you more than likely already have them. If not, the easiest place to get these are to get both the Relixx and/or the Eggyptian enemies around Ara Memoriae to drop them, or to have Swaine swipe them with his Mugshot. (The Sharp-Hooter in the Ivory Tower also carries them.)
      • Tachestone x 3 - There's a few places where we can get these, but I recommend going back to the Ivory Tower. Both the Tokotocold and the Honky-Tonker in the Ivory Tower have these, so have Swaine steal them or try to get the baddies to drop them. (Other places you can get them: Puss in Boats, whom you can encounter in the sea around Nazcaä; Burly Hurly, whom you can find running around Perdida; Bone Brigadier, who is still haunting Nevermore.)

      War God's Ax

      • Demon's Ax - Well, you just made it. hopefully you didn't sell it.